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- Uncertia: The Unknown Quest (TUQ)
- version 1.00
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- Copyright (C) 1991-1994 by Edward Stangler
- An Edhanced Software Product
- All rights reserved.
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- Documentation written by Edward Stangler
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- Operating Manual
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- Edward G. Stangler Mr. Ed's Corner BBS
- P.O. Box 38553, Suite #247 1-713-447-6119
- Houston, TX 77238-8553 14.4Kbps, 24 hours
- U.S.A. Fidonet: 1:106/1076
- SGA-Net: 30:30/0
- Compuserve: 74620,2333
-
- C O N T E N T S
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-
-
- Section Name Page #
- ________________________________________________________________
- 1.0 What is Uncertia: The Unknown Quest (TUQ)? 1
-
- ________________________________________________________________
- 2.0 Running the Game 1
-
- 2.1 Requirements . . . . . . . . . . . . . . . . . . . 1
- 2.2 Installation 1-2
- 2.3 Commandline Options . . . . . . . . . . . . . . 2-3
-
- ________________________________________________________________
- 3.0 Entering to the Game 3
-
- 3.1 Logging In . . . . . . . . . . . . . . . . . . . . 3
- 3.2 Choosing a Character 4
-
- ________________________________________________________________
- 4.0 The Main Map 4
-
- 4.1 Map Symbols . . . . . . . . . . . . . . . . . . . 5
- 4.2 Moving Around 6
-
- ________________________________________________________________
- 5.0 Battles 6
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- 5.1 Landscape . . . . . . . . . . . . . . . . . . . . 7
- 5.2 Combat Moves 7
- 5.3 Strategy . . . . . . . . . . . . . . . . . . . . . 7
-
- ________________________________________________________________
- 6.0 Towns 8
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- 6.1 Exploring the Town Map . . . . . . . . . . . . . . 8
- 6.2 Shops 8
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- 6.2.1 Weapon Shop . . . . . . . . . . . . . . . 9
- 6.2.2 Item Shop 9
- 6.2.3 Magic Shop . . . . . . . . . . . . . . . . 9
- 6.2.4 Bar 9
- 6.2.5 Inn . . . . . . . . . . . . . . . . . . . 9
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- ________________________________________________________________
- 7.0 The OmniPad 10
-
- ________________________________________________________________
- 8.0 Leaving the Game 10
-
- ________________________________________________________________
- 9.0 Final Thoughts 10
-
- ________________________________________________________________
- 10.0 Legal Information 11
-
-
- 1.0 What is Uncertia: The Unknown Quest (TUQ)?
-
- Uncertia is a realm of uncertainty. Your goal is extremely
- unclear, and many obstacles stand in your path toward increased
- knowledge.
-
- The first activity you will probably participate in is the
- battle. Monsters run wild throughout the lands, and you have
- the ability to eliminate them. In the process, you will acquire
- money and score points. You can then compare your earned
- statistics against others who also dare to enter the realm.
-
- What to do with the money? Ah, behold: the town. Many towns
- and kingdoms dot the landscape. In each, you will find a unique
- culture. Businesses inhabit these areas as well. Weapons,
- armour, lottery tickets, OmniPad cartridges -- all can be
- purchased in the towns. But do not limit yourself to only
- goods! Bars, inns, and more await your arrival.
-
- Well, that's Uncertia in a nutshell. But do not let the
- simplicity of my description deceive you; Uncertia is so
- detailed that it will take you a long time to fully discover all
- that the game has to offer.
-
- The true goal of Uncertia is unbelievably elusive. Yes, there
- is a secret in Uncertia -- and it's up to you to find it!
-
-
-
- 2.0 Running the Game
-
- Uncertia has been programmed from the start to be as simple to
- install as possible.
-
-
-
- 2.1 Requirements
-
- - IBM compatible with an 8088 processor or higher
-
- - At least 400k RAM; extended or expanded memory will be
- used in the drop to DOS feature if detected; if neither
- is detected, a swap file on disk will be created
-
- - At least 500k of hard disk space
-
-
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- 2.2 Installation
-
- Uncertia is EXTREMELY easy to set up. Just unarchive the
- package, and run the game (see below syntax.) It will
- automatically initialize the maintenance files and use default
- settings.
-
-
- Page 1
-
- On the BBS side of the setup, use the TUQ.BAT enclosed as a
- guide to writing your own invoking batch file:
-
- @ECHO OFF
- CD \UNCERTIA
- UNCERTIA DOOR.SYS
- CD \BBS
- EXIT
-
- The basic syntax of Uncertia is:
-
- UNCERTIA [path and filename of interface file]
-
- Supported interface formats are DOOR.SYS, DORINFOx.DEF, and
- CHAIN.TXT.
-
- Note that in the DORINFOx.DEF filename, the 'x' is the number of
- the node running the door. So, you would probably use the
- filename DORINFO1.DEF if running a single-line BBS.
-
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- 2.3 Commandline Options
-
- You can use multiple commandline options at once, separating
- them with spaces. The commandline options override any setting
- given in the door interface file.
-
- Here is a complete list of commandline options:
-
-
- /? - Show a help screen
- ----------------------------------------------------------------
- This will give you a screen filled with information on
- how to run the game and what the valid commandline
- parameters are.
-
-
- LOCAL - Force local mode
- ----------------------------------------------------------------
- If you don't use the /USERNAME parameter, you will be
- prompted for the name to use. This name is not a
- character name; it is equivilant to your name on the
- BBS.
-
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- REGISTER - Enter registration key
- ----------------------------------------------------------------
- You will be prompted for your name and the registration
- key you received from the author.
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- Page 2
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- /MOUSE - Activate mouse on local side
- ----------------------------------------------------------------
- A mouse is not required for Uncertia, nor is the game
- built around a mouse. This is really just a "fun"
- feature. Mouse routines are part of the windowing
- system used in Uncertia, so it seemed logical to make
- them available.
-
- /USERNAME:x - Use 'x' for name of user
- ----------------------------------------------------------------
- The name entered here cannot contain spaces. If you do
- include spaces, only the first word will be taken as the
- user's name. This parameter, if used, must be the last
- parameter on the commandline.
-
-
- Other options
- ----------------------------------------------------------------
- /P:x Use port #x
- /B:x Use setting of 'x' bps
- /TM:x Set minutes left to 'x' (calculates seconds left)
- /TS:x Set seconds left to 'x' (calculates minutes left)
- /S:xyz 'x' data bits, 'y' parity, 'z' stop bits (8N1 or 7E2)
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- 3.0 Entering the Game
-
- Entering the realm of Uncertia is no easy task. You are no
- longer on Earth, and you must be prepared.
-
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- 3.1 Logging In
-
- Uncertia performs a CRC check on itself when the game first
- loads. This calculation will take approximately three seconds.
-
- After that unbearable, long wait, the title screen will show up.
- Information such as the copyright and release date will be
- displayed. For those who have not registered the game
- (Unthinkable, isn't it?), a friendly "UNREGISTERED" message will
- also be shown.
-
- Then, you'll be given the strong "Press a key" prompt.
-
- Next, it's Ers time. Ers the Elder is your guide in Uncertia.
- His past, present, and future are a mystery to you, as well as
- why he is helping you. Just follow his instructions and respond
- to his inquiries.
-
- On the logon, he goes on and on... and on... about how you need
- to create a new character or continue with the one you previously
- configured.
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- Page 3
-
- 3.2 Choosing a Character
-
- If you have never played Uncertia, you will first need to create
- a character. Ers, being the nice, omniscient elder that he is,
- automatically takes you to the creation zone.
-
- You have a variety of classes to choose from. Each has its own
- strengths and weaknesses:
-
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- Wizard - very high intelligence but low strength
- Barbarian - high strength, low intelligencenessfulness. Ugh!
- Sage - has great healing power and medium stats
- Knight - very noble and proud, skilled and strong
- Thief - weak, but shrewd
- Cyborg - endurance off the scale, but machines are not perfect
- Time Traveler - weakest class, but most mysterious
-
-
- The class you choose determines many things. First, it limits
- the values of your rolled stats, such as strength, skill, and
- intelligence. These factors play an important role in battles.
-
- The chosen class also sets a weight limit on how many or which
- type of items you can carry. Barbarians and Cyborgs can carry
- the heaviest objects, while Wizards can carry only a minimal
- load.
-
- While on the class selection menu, hit '+' to see which items
- you automatically receive with the class.
-
- After you select a class, you will be prompted for a character
- name. You will also roll the statistics for your new dude.
-
-
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- 4.0 The Main Map
-
- The heart of game play is the main side-view map. It is on this
- map that you explore the various landscapes of Uncertia, finding
- towns and plenty of monsters along the way.
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- Page 4
-
- 4.1 Map Symbols
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- The following are symbols shown on the main (side-view) and town
- (overhead) maps.
-
- NOTE: If you are viewing this on paper, the below symbols may
- be incorrect due to the font used on the printer.
-
-
- █ (brown) On side-view maps, solid rock.
- On overhead maps, paths to follow.
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- ▓ (brown) On side-view maps, mountain surface.
- On overhead maps, solid rock of cliffs.
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- ░▒▓█ (blue) Water. Stepping into water will decrease oxygen.
-
- ░▒▓█ (green) On side-view maps, grass.
- On overhead maps, grass or trees.
- The more dense (in terms of pixels) the
- character, the harder it is to move through.
-
- ▄█▄ (green) Tree.
- █ (brown)
-
- (white) Town.
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- ⌡ (yellow) Rope or vine.
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- ▒ (brown) Bridge.
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- ╪ (red) Type-A gate. Requires a Type-A key to open.
- One key can only be used once; several must be
- obtained to pass through a gate several times.
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- ╫ (red) Type-B gate. Requires a Type-B key to open.
- One key can only be used once; several must be
- obtained to pass through a gate several times.
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- All other non-moving symbols are miscellaneous landscape
- features or buildings.
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- All moving objects except your character are monsters.
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- Page 5
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- 4.2 Moving Around
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- Especially if you are playing over the modem, BE SURE TO TURN ON
- YOUR NUMLOCK!
-
- To move on any map, simply hit an arrow key on the numeric pad.
- The following is a complete list of valid movement keys:
-
-
- Key Function
- ----------------------------------------------------------------
- 8 Up, jump, climb rope, or climb a mountain
- 4 Left
- 2 Down, duck, or climb down a mountain
- 6 Right
-
- SPACE Jump up
- 7 Jump up and to the left or climb a mountain
- 9 Jump up and to the right or climb a mountain
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- 1 Climb down a mountain
- 3 Climb down a mountain
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- You can move on top of solid rock, and you can climb mountains.
- A major skill to be mastered is moving while jumping in the air;
- who says door games can't play like arcade machines?
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-
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- 5.0 Battles
-
- The battle is the highlight of Uncertia. It is through combat
- that adventurers earn points on their scores. They also receive
- money for their slayings. Money is essential for advancement in
- the game.
-
- To enter battle, simply bother a monster or hit 'B' while on top
- of the monster's character on the side-view map.
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- Page 6
-
- 5.1 Landscape
-
- Once you and a pack of monsters decide to engage in battle,
- all of you will be transported to the battlefield, which you
- see from overhead.
-
- The battlefield is an etherless plain just out of phase with the
- rest of Uncertian reality. This area was created by Tergano,
- Overlord of Terrain and one of the five gods on the High Council
- of Uncertia. He also placed a force field barrier -- the gray
- double line, called The Curtain -- around the battlefield to
- keep other supernatural beings from interfering with YOUR
- battle.
-
- You will find green trees litter the landscape. The light green
- trees are impenetrable, while dark green trees allow passage
- through the barrier. This walkway is usefull when your enemies
- materializes outside The Curtain.
-
- The enemies you encounter will vary. Sometimes monsters travel
- in groups, other times they roam solo. In either case, they
- will leave you alone unless you disturb them. Go close to a
- monster, and it will chase you down. Hit a monster, and it will
- unleash its wrath upon you.
-
-
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- 5.2 Combat Moves
-
- All the arrow keys are valid on the battle screen. Press ENTER
- to use your hand weapon. If you have a shooting weapon, along
- with the needed ammo, you can use '*' to target your enemy.
-
- Hit 'Q' to quit the battle and try to run away.
-
-
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- 5.3 Strategy
-
- Since the monsters will try to enforce the action-reaction law
- of your home universe, you must strike quickly and move quickly.
-
- If you have a long weapon, such as a long whip, you can hide
- behind trees and attempt to damage the creature.
-
- Be careful! If there are several monsters in a small area and
- you attack one, they may all gang up on you!
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- Page 7
-
- 6.0 Towns
-
- The towns in Uncertia provide locations of commerce, intrigue,
- information, and cultures. These places are what make the
- game interesting, past the arcade (well... over the modem?)
- qualities of Uncertia.
-
-
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- 6.1 Exploring the Town Map
-
- All the arrows are valid on the town map, which is an overhead
- view of the land. What you see is actually just a small window
- of the much larger town. To see more of the town, simply walk
- "off" the map, and it will scroll automatically.
-
- Different terrains cover the area. Movement in these varied
- terrains make the barren lands and paths most desirable to
- travel on.
-
- In your explorations, you will discover larger gray, cyan, or
- red structures. These are buildings. The black slots inside of
- the buildings are doorways to shops. To knock on the door,
- simply move your character on top of one.
-
- Oh, and along the way, you'll meet many lifeforms wandering
- aimlessly around for no reason. It seems that each town in
- Uncertia is surrounded by a violence dampening field. While
- inside a town, no one can battle. Strange; the lifeforms have
- nothing better to do.
-
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- 6.2 Shops
-
- There are a variety of shops inside the towns. Suttle
- changes can be found in the same shop in different towns.
- The bars, for example, offer different conversations in
- different towns.
-
- Buying prices are, for the most part, stable in Uncertia.
- When selling goods, however, you will most likely not receive
- the full value of the good since it is used.
- Storekeepers will try to con you into selling your good at a
- lower price. Some may offer you a fair price, however. In any
- case, you can try to haggle with them to achieve a better deal.
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- Page 8
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- 6.2.1 Weapon Shop
-
- In the Weapon Shop, you can buy or sell weapons, armour,
- shields, or projectiles. These shops are usually part of
- a larger weapon shop chain, such as Weapons Unlimited.
-
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- 6.2.2 Item Shop
-
- The Item Shop is equivlent to the local convenience store on
- Earth. Groceries and more novel items can be bought or sold
- here.
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- 6.2.3 Magic Shop
-
- The Magic Shop will be most visited by Wizards. It offers
- scrolls with spells written on them.
-
- NOTE: SPELL-CASTING IS NOT CURRENTLY IMPLEMENTED IN UNCERTIA.
-
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- 6.2.4 Bar
-
- The Bar is a very interesting place, indeed. Buy drinks to hear
- the latest rumors floating around the town. These conversations
- provide a glimpse into the history of the various areas of
- Uncerita.
-
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- 6.2.5 Inn
-
- The Inn serves two purposes: a good night's sleep and a GOOD
- night's sleep. A good night's sleep will refresh your health
- by an amount varying with the type of room your pay for. A
- GOOD night's sleep is... er... time distorted.
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- Page 9
-
- 7.0 The OmniPad
-
- The OmniPad is a pad given to you by Ers when you first entered
- Uncertia. By itself, it does nothing. However, when you buy
- cartridges for it, they link with the pad's electronics to
- create truely powerful telecommunication connections.
-
- Currently, the only cartridge available is Banking. It allows
- you to deposit and withdraw money in BankNet with variable
- interest rates. The starting interest rate is 5.0%. Your
- interest is compounded daily. Serious wealth can be accumulated
- with this option.
-
- *** THE OMNIPAD IS A REGISTERED-ONLY FEATURE! ***
-
-
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- 8.0 Leaving the Game
-
- When you finally decide to quit your journeying for the day,
- you will be shown a scorelist.
-
- Players can use this scorelist to compare their scores and
- stats against other brave adventurers.
-
- Then, it's back to mundane reality!
-
-
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- 9.0 Final Thoughts
-
- I sincerely hope you and your users enjoy Uncertia: TUQ. This
- version is simply one in a series, part of an always-developing
- game.
-
- I've spent many months working on this new version. If your
- users show interest in the game and it runs satisfactory on your
- BBS, please register it.
-
- The registration cost is extremely low for a game of such
- quality. Your registration guarantees you access to all
- registered-only features in upcoming releases. The new stuff
- planned is pretty amazing, too!
-
- If you decide to register, consult REGISTER.FRM for more
- information.
-
- Thank you for trying out Uncertia: TUQ!
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- Page 10
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- 10.0 Legal Information
-
- This software and documentation are protected under U.S. and
- international copyright laws and treaties.
-
- You are free to make copies of the software and documentation,
- however, all materials relating to this license statement,
- software, documentation, order information, copyright and
- trademark statement must remain intact as supplied in the
- original shareware package. You may not distribute, rent,
- sublicense, integrate or lease the software or the
- documentation. You may not alter, modify, or adapt the software
- or documentation, including but not limited to translating,
- decompiling, reverse assembling, or creating derivative works.
-
- The author disclaims all warranties, either express or implied,
- including but not limited to implied warranties of
- merchantability and fitness for a particular purpose, with
- respect to the software and any accompanying written materials.
- In no event shall the author be liable for any damages whatsoever
- (including, without limitation, damages for loss of business
- profits, business interruption, loss of business information, or
- other pecuniary loss) arising out of the use and/or misuse of
- this product, even if the author has been advised of the
- possibility of such damages. Because some states do not allow
- the exclusion or limitation of liability for consequential or
- incidental damages, the above limitations may not apply to you.
-
- All brand and product names referenced in this document are
- trademarks, registered trademarks, or copyrighted works of their
- respective holders.
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- Page 11
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